The Preseason of LoL Season 14 is just on the PBE server this year, but it's huge. So let's go over all the changes on Summoner's Rift and check out the new and adjusted items.
There are so many items in League of Legends and for the 2024 Season Riot is going to be making insane changes. No more mythic items, which will mean new items are making it to the rift, while old ones have to be adjusted.
Which items are newly being added and which of our favorites will be adjusted? Let's check out the entire list... and trust me, it's a long list.
LoL Season 14: Listing All New & Adjusted Items
Riot have revealed that they chose to remove mythic items to shift power from items and into champions themselves. While mythics were supposed to add more variance to builds, they seemed to do the exact opposite, which is why Riot have decided to remove them from the game.
Mage Item Changes
Mage items are getting a huge overhaul. Mages have been feeeling rather weak so hopefully with the removal of mythics mid lane mages can finally shine once more.
New Mage Items
Malignance
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter + Fiendish Codex + 900 gold
- 80 Ability Power
- 20 Ability Haste
- 600 Mana
- Ultimate Power: Gain 15 Ability Haste for your Ultimate.
- Ultimate Flames: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (6-12 [level scaling]) for as long as they are on the burning ground.
Caster’s Companion
- Total Cost: 3000 gold
- Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
- 90 Ability Power
- 20 Ability Haste
- 600 Mana
- Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
- Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.
Stormsurge
- Total Cost: 2900 gold
- Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
- 90 Ability Power
- 10 Magic Penetration
- 5% Movement Speed
- [Passive] Stormraider: Dealing 35% of a champion's maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 20 second cooldown.
- Passive - Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
Haunting Guise
- Total Cost: 1300 gold
- Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
- 35 Ability Power
- 200 Health
- Passive - Madness: For each second in combat with enemy champions, deal 2% bonus damage (maximum of 6%).
Cryptbloom
- Total Cost: 2850 gold
- Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
- 70 Ability Power
- 15 Ability Haste
- 30% Magic Penetration
- Passive - Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.
Adjusted Mage Items
Riftmaker
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
- 70 Ability Power
- 15 Ability Haste
- 300 Health
- Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.
- Void Infusion: Gain 2% of your bonus health as Ability Power.
- Omnivamp updated with the following (now only exists on Riftmaker):
- Omnivamp heals you for a percentage of damage you deal, with reduced effect (33% effectiveness) on minions and monsters.
- Omnivamp heals you for the full amount with Pet or AOE damaged
Liandry’s Torment
- Total Cost: 3000 gold
- Item Recipe: Haunting Guise + Blasting Wand + 850 gold
- 90 Ability Power
- 300 Health
- Passive - Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.
- Passive - Suffering: For each second in combat with enemy champions, gain 2% bonus damage (max at 6% bonus damage).
Horizon Focus
- Total Cost: 2700 gold
- Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
- 90 Ability Power
- 20 Ability Haste
- Passive - Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
- Passive - Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.
Seeker’s Armguard
- Total Cost: 1600 gold
- Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
- 40 Ability Power
- 35 Armor
- Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Broken Armguard on use).
Shadowflame
- Total Cost: 3200 gold
- Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
- 120 Ability Power
- 12 Magic Penetration
- Passive - Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (reduced to 30% increased damage for damage over time and pet effects).
Cosmic Drive
- Total Cost: 3000 gold
- Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
- 80 Ability Power
- 250 Health
- 25 Ability Haste
- 5% Movement Speed
- Passive - Spelldance: Damaging an enemy champion with an ability grants bonus movement speed for 2 seconds.
Amplifying Tome
- Cost: 400 gold (can you believe we actually did it!?)
- 20 Ability Power
Rod of Ages
- Total Cost: 2700 gold
- Item Recipe: Blasting Wand + Catalyst + 550 gold
- 50 Ability Power
- 300 Health
- 300 Mana
- This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
- Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
- Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.
Removed Mage Items
Some mage items also had to be removed by Riot since they just weren't able to be adjusted into a mythic-less world.
- Crown of the Shattered Queen
- Everfrost
- Leeching Leer
- Demonic Embrace
- Night Harvester
- Luden's Tempest
- Stopwatch (and Perfect Timing rune)
Assassin Item Changes
Riot is introducing a bunch of interesting new assassin items, while also removing those that are deemed to good in the current state.
New Assassin Items
Voltaic Cyclosword
- Total Cost: 2900 gold
- Item Recipe: The Brutalizer + Kircheis Shard + 863 gold
- 55 Attack Damage
- 18 Lethality
- 15 Ability Haste
- Passive - Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.
- Passive - Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds. Slow is a melee only.
Profane Hydra
- Total Cost: 3400 gold
- Item Recipe: Tiamat + The Brutalizer + 863 gold
- 60 Attack Damage
- 18 Lethality
- 20 Ability Haste
- Active - Heretical Slash: Deal 65% total Attack Damage physical damage to nearby enemies. This damage increases to 97.5% total Attack Damage physical damage to enemies below 30% health.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
Hubris
- Total Cost: 3000 gold
- Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold
- 60 Attack Damage
- 18 Lethality
- 15 Ability Haste
- Passive - Ego: When you kill an enemy champion you are granted a statue of yourself.
- Passive - Eminence: When a champion that you have damaged within the last 3 seconds dies, gain 10 (+1 per Statue) Attack Damage for 60 seconds.
Opportunity
- Total Cost: 2700 gold
- Item Recipe: Serrated Dirk + Nether Shard + 800 gold
- 55 Attack Damage
- 18 Lethality
- 6% Movement Speed
- Passive - Murder: After being out of combat with Champions for 8 seconds gains bonus Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
- Passive - Murderspeed: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.
Rectrix
- Total Cost: 900 gold
- Item Recipe: Long Sword + 550 gold
- 20 Attack Damage
- 4% Movement Speed
The Brutalizer
- Total Cost: 1337 gold
- Item Recipe: Glowing Mote + Pickaxe + 212 gold
- 25 Attack Damage
- 10 Ability Haste
- 8 Lethality
Adjusted Assassin Items
Serylda’s Grudge
- Total Cost: 3200 gold
- Item Recipe: Brutalizer + Last Whisper + 413 gold
- 45 Attack Damage
- 15 Lethality
- 15 Ability Haste
- Passive - Rancor: Gain 22 (+12%) Lethality Armor Penetration
- Passive - Bitter Cold: Damaging abilities slow enemies below 50% Health by 30% for 1 second
Removed Assassin Items
Is anyone even surprised about the short list of removed items? Not me. These two items have to go due to their passives being way too good.
- Duskblade of Draktharr
- Prowler’s Claw
Tank Item Changes
We are getting some new tank items as well, and Riot is going to be removing those that have actives that are just way too good right now, just like with the other item categories.
New Tank Items
Hollow Radiance
- Total Cost: 2800 gold
- Item Recipe: Bami's Cinder + Spectre's Cowl + 550 gold
- 600 Health
- 40 Magic Resistance
- 100% Base Health Regeneration
- Passive - Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.
- Passive - Moonburn: Killing an enemy (non-ward, non-structure) deals 30 (+3.5% bonus HP) magic damage in an area around them.
Unending Despair
- Total Cost: 2800 gold
- Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold
- 400 Health
- 55 Armor
- 10 Ability Haste
- Passive: While in combat with champions, every 7 seconds, deal magic damage to nearby enemy champions, healing for 175% of the damage dealt.
Kaenic Rookern
- Total Cost: 3000 gold
- Item Recipe: Spectre's Cowl + Negatron Cloak + 850 gold
- 350 Health
- 80 Magic Resistance
- 100% Base Health Regeneration
- Passive - Magebane: After not taking damage from champions for 15 seconds, gain a magic shield for 18% of your maximum health.
Adjusted Tank Items
Jak’Sho the Protean
- Total Cost: 3200 gold
- Item Recipe: Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold
- 200 Health
- 50 Armor
- 50 Magic Resistance
- Passive - Voidborn Resilience: For each second in champion combat gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 25% until end of combat.
Dead Man’s Plate
- Total Cost: 3100 gold
- Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold
- 300 Health
- 45 Armor
- 5% Movement Speed
- Passive - Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage.
- Passive - Unsinkable: The strength of movement slowing effects is reduced by 25%.
Force of Nature
- Total Cost: 2800 gold
- Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold
- 400 Health
- 50 Magic Resistance
- 5% Movement Speed
- Passive - Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.
- Dissipate: While at 8 stacks of Steadfast, gain 60 Magic Resist and 10% increased Movement Speed.
Removed Tank Items
- Turbo Chemtank
- Radiant Virtue
- Evenshroud
- Gargoyle’s Stoneplate
- Aegis of the Legion
- Lifewell Pendant
Enchanter Item Changes
In the Enchanter category we have a few new items and some adjustments, but this is one of the mostly untouched categories on Summoner's Rift.
New Enchanter Items
Glowing Mote
- Cost: 250 gold
- 5 Ability Haste
Dawncore
- Total Cost: 2700 gold
- Item Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 gold
- 40 Ability Power
- 20 Ability Haste150% Mana Regeneration
- Passive - Dawncore: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regeneration.
- Passive - Summoner Spell Haste: Gain 18 Summoner Spell Haste.
Adjusted Enchanter Items
Staff of Flowing Water
- Total Cost: 2300 gold
- Item Recipe: Fiendish Codex + Forbidden Idol + 600 gold
- 40 Ability Power
- 15 Ability Haste
- 125% Mana Regeneration
- 8% Heal and Shield Power
- Passive - Rapids: Healing or Shielding allied champions (excluding the user) grants the user 40 Ability Power and 10% bonus Movement Speed over 3 seconds.
Echoes of Helia
- Total Cost: 2200 gold
- Item Recipe: Kindlegem + Bandleglass Mirror + 400 gold
- 200 Health
- 40 Ability Power
- 20 Ability Haste
- 125% Mana Regeneration
- Passive - Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 3. Healing or Shielding an ally consumes all Soul Shards and restores 20 Health and deals 55 magic damage per Shard to the nearest enemy champion.
- Passive - Dissonance removed
Removed Enchanter Items
- Chemtech Putrifier
- Chalice of Harmony
Fighter Item Changes
Riot made quite a few changes to figher items, but not as many as they did with mage itens. But this should be pretty nice for anyone who likes to play fighters.
New Fighter Items
Sundered Sky
- Total Cost: 3100 gold
- Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold
- 55 Attack Damage
- 15 Ability Haste
- 300 Health
- Passive - Lightshield Strike: The first attack against a champion will critically strike for 150% damage and heals for 110% base AD +8% of missing health.
Nitro Hexaegis
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Noonquiver + 600 gold
- 55 Attack Damage
- 20% Attack Speed
- 300 Health
- Passive: Gain 30 ultimate ability haste.\
- Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.
Tunneler
- Total Cost: 1100 gold
- Item Recipe: Long Sword + Ruby Crystal + 350 gold
- 15 Attack Damage
- 250 Health
Adjusted Fighter Items
Tiamat (Regained Active)
- Total Cost: 1200 gold
- Item Recipe: Long Sword + Long Sword + 500 gold
- 20 Attack Damage
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
- Active - Crescent: Deal 60% physical damage to enemies around you. 10 second cooldown.
Ravenous Hydra (Regained Active)
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 100 gold
- 70 Attack Damage
- 20 Ability Haste
- 10 Lifesteal
- Active - Ravenous Crescent: Deal 80% total Attack Damage physical damage to nearby enemies. This damage applies Lifesteal. 10 second cooldown.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
Titanic Hydra
- Total Cost: 3300 gold
- Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 100 gold
- 70 Attack Damage
- 20 Ability Haste
10 Lifesteal - Active - Ravenous Crescent: Deal 80% total Attack Damage physical damage to nearby enemies. This damage applies Lifesteal. 10 second cooldown.
- Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
Hullbreaker
- Total Cost: 3000 gold
- Item Recipe: Tunneler + Nether Shard + Pickaxe + 125 gold
- 65 Attack Damage
- 350 Health
- 5% Movement Speed
- Passive - Skipper: Basic attacks grant a stack (up to a maximum of 5 stacks). Attacking an enemy champion or epic monster while at max stacks consumers all stacks to deal 150% base AD bonus physical damage, increased to 400% against structures.
- Passive - Boarding Part: Nearby allied Siege and Super Minions gain 15-90 bonus armor and magic resistance (based on level).
Stridebreaker
- Total Cost: 3000 gold
- Item Recipe: Phage + Pickaxe + Dagger + 725 gold
- 50 Attack Damage
- 20% Attack Speed
- 400 Health
- Active - Halting Slash: Slow enemies in a radius centered around you by 25% and gain 25% bonus movement speed per champion hit that decays over 2 seconds. Can move while casting. 15 second cooldown.
- Passive - Heroic Gait: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
Wit’s End
- Total Cost: 2900 gold
- Item Recipe: Recurve Bow + Negatron Cloak + Dagger + 1000 gold
- 50% Attack Speed
- 50 Magic Resist
- 20% Tenacity
- Passive - Fray: Attacks apply 15 magic damage on-hit.
Spear of Shojin
- Total Cost: 3100 gold
- Item Recipe: Kindlegem + Caulfield’s Warhammer + Pickaxe + 325 gold
- Passive - Dragonforce: Your non-ultimate spells gain 15 Ability Haste
- Passive - Focused Will: Spell hits grant stacks, up to 3. Your spells deal 3% increased damage for each stack (up to 9%).
- Item performance will differ for melee and ranged users.
Phage
- Total Cost: 1100 gold
- Item Recipe: Ruby Crystal + Long Sword + 350 gold
- Passive - Rage: Attacking a unit grants 20 movement speed for 2 seconds.
Steel Sigil
- Total Cost: 1200 gold
- Item Recipe: Long Sword + Cloth Armor + 550 gold
- 15 Attack Damage
- 30 Armor
Removed Fighter Items
- Goredrinker
- Divine Sunderer
- Silvermere Dawn
- Ironspike Whip
Marksmen Item Changes
This is the category with the fewest changes. Riot already made multiple adjustments during the mid-season update and therefore aren't changing too much for marksmen this time around.
New Marksment Items
Terminus
- Total Cost: 3200
- Item Recipe: Recurve Bow + Last Whisper + Dagger + 750 gold
- 40 Attack Damage
- 30% Attack Speed
- Passive - Shadow: Attacks apply 30 magic damage on-hit.
- Passive - Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.
Adjusted Marksmen Items
Guardian Angel
- Total Cost: 3000 gold
- Item Recipe: B.F. Sword + Steel Sigil + 950 gold (Note: Stopwatch has been removed)
- 55 Attack Damage
- 45 Armor
- Passive - Rebirth: Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.
Phantom Dancer
- Total Cost: 2800
- Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold
- 20 Attack Damage
- 30% Attack Speed
- 20% Critical Strike Chance
- 10% Movement Speed
- Passive - Spectral Waltz: On-attack, basic attacks grant ghosting and a stack of 7% bonus attack speed up to 5 stacks (maximum 35% bonus attack speed).
Removed Marksmen Items
We knew that Galeforce would be removed, but other than that there aren't too many changes.
- Rageknife
- Galeforce
These are all the item changes and adjustments coming to League of Legends in Season 12. You can already test them out on the PBE Environment, but they're going to be on the live servers with the start of LoL Season 14, which is January 9, 2024.