Warzone Season 2: Reloaded Update (March 6) | Patch Notes

Here are the latest patch notes for Warzone. We've condensed the patch notes to focus on major balancing changes, as we know you guys care a lot more about buffs and nerfs than you do about big fixes.

Warzone MW3 Season 2 Reloaded Updated March 6
Warzone Season 2: Reloaded Patch Notes | © Activision

In this article, we'll regularly update you with the latest set of patch notes, focusing on weapon balance. You can also find info below on when to expect the next patch, and how big the current patch is. Let's get started.

Note: These are the Warzone patch notes. Here are the latest Modern Warfare 3 patch notes, if you're looking for standard multiplayer updates.

When Is Warzone Updated?

Warzone will continue to receive weekly balancing patches on Wednesdays at 9 am PT (12 pm ET / 5 pm GMT / 6 pm CET), as was the case during MW2019, BOCW, Vanguard, and MW2. Although, smaller "hot patches" are deployed at any time in response to major bugs, and seasonal updates are only deployed every couple of months.

If the date and time of Warzone's weekly update changes, then we will keep you informed.

Warzone Season 2: Reloaded Update (March 6) | Patch Size

This patch is about 19 GB across all platforms because it contains a ton of new content for Season 2: Reloaded, including map changes and dozens of new bundles for the store. There are also a couple of bug fixes.

Crazy to think the game isn't even bigger, especially given how massive it was during MW2019 and BOCW.

Warzone Season 2: Reloaded Update (March 6) | At A Glance

Here is a quick overview of some highlights from this patch:

  • They're doing even more to promote crack aiming, "upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position".
  • A new killstreak is being trialled on Fortune's Keep called the Bunker Buster that will go through three different floors and leave poisonous gas.
  • Ranked Play has been adjusted to reward placement slightly less (no more ratting to Crim!)
  • Buffs: MCW, Holger-556, Sidewinder, Bruen MK.9
  • Nerfs: Ram-9, Ram-7, BP-50, MTZ-762, SVA 545, Pulemyot.

Did you see the buffs you were hoping for?

Warzone Season 2: Reloaded Update (March 6) | Patch Notes

Weapon Adjustments

General

  • Upon aiming down sight, the crosshair will now transition directly to the center of the player’s screen rather than easing into position.

Weapon Adjustments

» Assault Rifles «

  • MCW (MWIII)
    • Near-Mid Damage increased to 26, up from 24.
    • Mid Damage increased to 23, up from 19.
  • Holger 556 (MWIII)
    • Max Damage increased to 38, up from 35.
    • Max Damage Range increased to 36.83 meters, up from 33.02.
    • Near-Mid Damage set to 34. New Variable
    • Near-Mid Damage Range set to 45.72 meters. New Variable
  • BP50 (MWIII)
    • Max Damage decreased to 28, down from 30.
    • Near-Mid Damage decreased to 26, down from 28.
    • Increased minimum hipfire spread to 2.4deg/s, up from 2.2deg/s.
    • Increased maximum hipfire spread to 6.7deg/s, up from 6.3deg/s.
    • Increased tactical stance spread to 2.9deg/s, up from 2.8deg/s.
    • Increased aim down sight time to 230ms, up from 220ms.
    • Decreased aim down sight movement speed to 3m/s, down from 3.4m/s.
    • Increased horizontal recoil to 15.6deg/s, up from 10.6deg/s.
    • Decreased vertical recoil to 42deg/s, down from 44.4deg/s.
    • Forbearer Heavy Stock
      • Increased recoil gun kick benefit to 16%, up from 11%.
    • Moat-40 Stock
      • Decreased aim down sight time benefit to 2%, down from 7%.
  • SVA 545 (MWIII)
    • Decreased sprint to fire time to 189ms, down from 210ms.
    • Decreased aim down sight time to 230ms, down from 250ms.
  • Ram-7 (MWIII)
    • Max Damage Range decreased to 26.67 meters, down from 33.02.

» Battle Rifles «

  • MTZ 762 (MWIII)
    • Max Damage decreased to 40, down from 42.
    • Min Damage decreased to 32, down from 34.
    • Neck Damage Modifier decreased to 1.1x, down from 1.3x.
    • Lower Torso Damage Modifier decreased to 1x, down from 1.1x.
    • Head Damage Modifier decreased to 1.2x, down from 1.3x.
    • Near-Mid Damage Range decreased to 40.64 meters, down from 44.7.
    • JAK Heretic Carbine Kit
      • Decreased horizontal recoil to 9.4deg/s, down from 11.9deg/s.
      • Increased vertical recoil to 47.9deg/s, up from 47.1deg/s.
  • Sidewinder (MWIII)
    • Decreased recoil intensity during sustained fire slightly.
    • A90 Venom Stock
      • Decreased recoil gun kick penalty to 5%, down from 16% .
    • RB Rapidstrike Grip
      • Increased aim down sight time benefit to 11%, up from 9%.
      • Decreased recoil control penalty to 4%, up from 10%.

» SMGs «

  • AMR9 (MWIII)
    • JAK Ettin Double Barrel Kit
    • Bullets are now fired in a vertical column rather than a randomized spread.
  • RAM-9 (MWIII)
    • Speedway v5 Short Barrel
      • Decreased aim down sight speed penalty to 10%, down from 15%.
      • Increased recoil gun kick benefit to 9%, up from 4%.
      • Increased recoil control benefit to 12%, up from 8%.
    • FSS Imperator Light Barrel
      • Increased bullet velocity benefit to 20%, up from 15%.
      • Increased damage range benefit to 20%, up from 12%.
    • Boreal-6C Suppressed Barrel
      • Decreased damage range penalty to 12%, down from 20%.
      • Decreased bullet velocity penalty to 12%, down from 20%.
  • WSP-9 (MWIII)
    • Decreased minimum standing hipfire spread to 1.8deg/s, down from 2deg/s.
    • Decreased maximum standing hipfire spread to 5.6deg/s, down from 6.2deg/s.
    • Decreased tactical stance spread to 3.1deg/s, down from 3.4deg/s.
  • Rival 9 (MWIII)
    • JAK Headhunter Carbine Kit
      • Near-Mid Damage Range increased to 45.72 meters, up from 33.02.
  • PDSW 528 (MWII)
    • Improved alignment of the default iron sight optic.

» Shotguns «

  • Lockwood 680 (MWIII)
    • Barrel Attachments
      • Damage pellet count now remains at 6, regardless of ammo capacity.

» LMGs «

  • Bruen MK9 (MWIII)
    • Lower Torso Damage Modifier increased to 1.1x, up from 1.05x.
    • Decreased aim down sight time to 410ms, down from 450ms.
    • Increased movement speed to 4.4m/s, up from 3.9m/s .
    • Increased crouch movement speed to 2.1m/s, up from 1.6m/s.
    • Increased tactical sprint speed to 6.4m/s, up from 6.3m/s.#
    • Increased aim down sight movement speed to 2.4m/s, up from 1.9m/s.
  • Pulemyot 762 (MWIII)
    • Increased strength of aim down sight idle sway.
    • Jak Annihilator Bullpup Kit
      • Decreased bullet velocity to 660m/s, down from 760m/s.

» Sniper Rifles «

  • XRK Stalker (MWIII)
    • Decreased aim down sight time to 580ms, down from 610ms.
  • KATT AMR (MWIII)
    • Decreased aim down sight time to 720ms, down from 760ms.
  • SPX -80 (MWII)
    • Increased aim down sight time to 570ms, up from 545ms.

» Handguns «

  • Renetti (MWIII)
    • JAK Ferocity Carbine Kit
      • Max Damage increased to 36, up from 33.
      • Min Damage increased to 28, up from 25.

  • COR-45 (MWIII)
    • XRK IP-V2 Conversion Kit
      • Increased bullet velocity to 600m/s, up from 525m/s.
  • TYR (MWIII)
    • Near-Mid Damage Range increased to 15.24 meters, up from 11.43.
  • 9mm Daemon (MWII)
    • Daemon Hand Rear Grip
      • Added missing Pistol Fastdraw benefit.

» Wonder Weapons «

  • Wunderwaffe DG-2
    • Splash damage increased to 100, up from 75.
    • Increased Projectile Explosion Radius to 64, up from 50.
    • Increased Projectile Speed to 101.6m/s, up from 50.8m/s.
    • Players directly impacted by the Wunderwaffe DG-2 are no longer forced to fire.
    • Allowed Tick Damage effect to stack
    • Adjusted ADS & Hipfire Sway.
    • Fixed an issue with ADS FOV when exiting ADS.

» Attachments «

  • Underbarrel Launchers
    • Addressed an exploit that allowed players to fire unlimited projectiles.
  • JAK Limb Ripper
    • Increased movement speed while revving by 25%.
    • Increased damage range to 1.4 meters, up from 1.1.

General


  • Audio Improvements
    • Boosted Ascender distance by 16ft.
    • Boosted Parachute distances 100ft.
    • The overall volume of reviving a teammate has been slightly increased.
    • A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players.
    • Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear. Quality of Life
  • Final Elimination Cam
    • A killcam has been added to showcase the final elimination of each match across most modes excluding Lockdown and Plunder.
  • Resurgence Combat Records
    • Stat tracking has been enabled for Resurgence.

Gameplay


All Maps | All Modes

  • Personal Decontamination Station New Field Upgrade
    • Similar to a Trophy System, the PDS is thrown out and creates a zone of approximately 6 meters that will protect players from most sources of gas.
    • The safe zone will last for a maximum of 15 seconds or until it is destroyed.
      • Duration reduced by 50% in the final two circles.

Fortune’s Keep | Resurgence

  • Bunker Buster New Killstreak
    • Breach fortified areas with a penetrating gas-loaded missile to flush out concealed threats.
    • This killstreak will blast through up to 3 floors, causing radial damage and leaving a column of gas that will last 25 seconds.

Adjusted Features


All Maps | All Modes

  • Pre-Match Lobby Loadouts Quality of Life
    • Players can now instantly swap loadouts in the pre-match lobby rather than having to respawn with the new selection.
  • Looting Improvements Quality of Life
    • Significant improvements have been made to the top and bottom shelf auto looting system.
    • Players can now expect a more consistent and predictable auto pick up range for loot that is both above and below the player’s current height / level.
  • Audio Improvements
    • The overall volume of reviving a teammate has been slightly increased.
    • A new, unique sound has been added for reviving a player so that it is significantly more noticeable to nearby players.
    • Reviving a teammate using a medic vest now has a unique audio cue that players within a small radius can hear.
  • Backpack Auto Refill Quality of Life
    • Field upgrades, killstreaks, tactical and lethal equipment will now auto equip if identical items are found in the backpack. If not, the next closest, non-identical item will auto equip.
  • Redeploy Pack Flare Quality of Life
    • A flare will now appear when players respawn via a redeploy pack.
  • Minimap Vehicles
    • Increased the distance at which enemy vehicles will appear on the minimap by 10 meters.

All Maps | Resurgence

  • Most Wanted Time
    • Reduced Most Wanted Contract Time in Resurgence Game modes to 3 minutes instead of 4.

Fortune’s Keep | Resurgence

  • Loot Adjustments
    • Killstreak spawns have been reduced by approximately 30%.
    • A maximum of 1 killstreak will spawn in base and legendary caches.
    • Supply boxes will now spawn more Armor Plates.

Urzikstan | Plunder

  • Cash Deposit Improvements
    • Interacting with the cash deposit helipad will take priority over any loot that may be overlapping.

Equipment & Perks

  • Throwing Knives
    • Damage reduced to 175, down from 200.
    • The throwing knife will one-shot with impacts to the head or if used on a downed player.
  • Frag Grenade
    • Mid Damage reduced to 155, down from 200.
    • Outer Damage reduced to 110, down from 175.
  • Battle Rage
    • Removed a reference in the Battle Rage description about quickly regenerating health.
  • Stun Grenade
    • Resolved an issue causing the movement reduction effect to be removed upon sprinting.
  • EMD Grenade
    • Added additional UI elements to better communicate when an enemy is tracked.
    • Tracked enemies will now appear as a constant ping on the minimap.
    • Players can no longer die unexpectedly when an EMD is thrown at vehicles or doors.

Perks

  • Quick Fix
    • Minor update to the description and sub-description text.

Warzone: Ranked Play Resurgence

Warzone Ranked Play: Resurgence Restrictions

  • Optics
    • All Thermal Optics are now restricted as previously intended.

Earning SR

  • Final Placement SR has been adjusted to the below values.
    • Top 12: 15 SR
    • Top 8: 30 SR
    • Top 5: 50 SR
    • Top 3: 60 SR
    • Victory: 100 SR (Unchanged)

General

  • Proximity chat has been disabled.

UI/UX

  • Exfil Player Card
    • Players can now see their player card, which includes emblems and their gamer tag, in the exfil cinematic.
  • Deployable Buy Station Icons Quality of Life
    • Icons for Deployable Buy Stations will now show above other icons on the tac map for better visibility/legibility.

Bug Fixes

  • Fixed collision issues with various elements across Fortune’s Keep allowing Players to exploit/peek/shoot through them.
  • Fixed an issue that would prevent a new weapon from appearing in the backpack inventory if it was picked up while replacing armor plates.
  • Fixed descriptions on some tactical equipment to match their exact functionality.
  • Fixed several interface issues when a player respawns after dying near the end of a Jailbreak public event.
  • Fixed an issue that allowed Bomb Drones to down friendly players.
  • Fixed an issue causing several ground loot Ram-9 rarities to be missing an attachment.
  • Fixed an issue where end of match names were scrolling from too low on the screen.
  • Fixed an issue allowing Players to duplicate equipment.
  • Fixed an issue preventing Players from spawning after using the Rejoin feature in Resurgence modes.
  • Fixed an issue causing the backup pistol to get stuck when using a killstreak.
  • Fixed an issue allowing Players to duplicate Plate Carriers.
  • Fixed an issue causing a crash when attempting to use the Rejoin feature.
  • Fixed an issue causing custom Perk Packs to disappear when attempting to stow them.
  • Fixed an issue causing the Player to not appear on the minimap for teammates after a Jailbreak occurs.
  • Fixed an issue allowing Players to keep the backup pistol out of the water.


And there you have it ladies and gentlemen, an overview of the latest patch notes for Warzone, and what we believe the current meta to be. We hope you found it helpful.

Why not use the DMZ mode (which is still available) to level up some of these weapons?

Jon Ramuz

Jon has a BA and an MA in English Literature, and as Head of Pull Content for EarlyGame has written over 1,500 articles. He focuses on shooters, but also writes about entertainment and gaming in general....

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